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cw3:units:friendly [2018/02/19 17:17] – Re-wording and adding of more exact info like 2x instead of "more" ShinyTrubbish | cw3:units:friendly [2020/04/15 02:57] – Collector power generation corrected after testing. GoodMorning | ||
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^ Cost| 5 | | ^ Cost| 5 | | ||
^ Connection Range| 10 | | ^ Connection Range| 10 | | ||
- | ^ Energy production| 0.2 max | | + | ^ Energy production| 0.3 max | |
- | The Collector is the first thing you will want to build as it is cheap, gathers energy, and begins building your network before you build relays. Every collector will have a green collection area shown around it once built, and total energy collected depends on that area so it is more efficient to build with minimal overlap. | + | The Collector is the first thing you will want to build as it is cheap, gathers energy, and begins building your network before you build relays. Every collector will have a green collection area shown around it once built, and total energy collected depends on that area so it is more efficient to build with minimal overlap. |
**Power Zone Effect:** | **Power Zone Effect:** |