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cw2:cw2_unit_data [2013/01/26 00:56] – Created, added Landing Ship table grauniad | cw2:cw2_unit_data [2021/09/06 13:46] (current) – [Weapon Fire Rate and Efficiency Comparison] Changed section title: and -> & prk | ||
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+ | [[cw2: | ||
====== Creeper World 2 Unit Data ====== | ====== Creeper World 2 Unit Data ====== | ||
The data here is compiled from a [[http:// | The data here is compiled from a [[http:// | ||
+ | < | ||
- | ==== Landing | + | ===== Liberation |
- | |< 60% >| | + | |
- | ^ ^ Amount^# Upgrades^ | + | |< 70% >| |
+ | ^ | ||
|Health | |Health | ||
|Heal rate | |Heal rate | ||
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- | ==== Systems ==== | + | ===== Systems |
+ | |||
+ | ^System^Cost / -20%^Function^Energy per sec^Health^Heal rate^Amount of upgrades^Upgrade Effect^ | ||
+ | ^{{cw2: | ||
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+ | Data in the above table may be inaccurate. | ||
+ | |||
+ | |||
+ | ===== Weapons ===== | ||
+ | |||
+ | ^Weapon^Cost / -20%^Function^Ammo capacity^Energy per shot^Health^Heal rate^Max. damage per shot^^ | ||
+ | ^{{cw2: | ||
+ | ^{{cw2: | ||
+ | ^{{cw2: | ||
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+ | Data in the above table may be inaccurate. | ||
+ | |||
+ | |||
+ | ===== Experimentals ===== | ||
+ | |||
+ | ^Experimental^Cost / -20%^Function^Ammo capacity^Energy usage^Health^Heal rate^Max. damage^^ | ||
+ | ^{{cw2: | ||
+ | ^{{cw2: | ||
+ | ^{{cw2: | ||
+ | |||
+ | Data in the above table may be inaccurate. | ||
+ | |||
+ | |||
+ | ===== Weapons & Experimental Upgrade effects ===== | ||
- | < | + | ^Weapon & Exp.^Fire rate (shots/sec)^Fire range (cells)^Move speed (cells/ |
+ | ^upgrades| 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | | ||
+ | ^Blaster|3 / 3.75 / 5 / 7.5|3 / 4 / 5 / 6|1.25 / 1.56 / 1.88 / 2.19| | ||
+ | ^Maker|1 / 1.2 / 1.5 / 2|7.5M / 15M / 30M / 60M*|0.63 / 0.78 / 0.94 / 1.09| | ||
+ | ^Nullifier|1 time use|2 / same|-| | ||
+ | ^Launcher|0.33 / 0.38 / 0.43 / 0.5|5 / 6 / 7 / 8|0.94 / 1.17 / 1.41 / 1.64| | ||
+ | ^Repulsor|continuous|3-6-9 / same|1.25 / 1.56 / 1.88 / 2.19| | ||
+ | ^Phantom Coil|continuous|5 / 6 / 7 / 8|0.94 / 1.17 / 1.41 / 1.64| | ||
+ | ^Conversion Bomb|1 time use|2 / same|0.50 / 0.63 / 0.75 / 0.88| | ||
+ | ^Dark Beam|continuous|unlimited|-| | ||
+ | ^Dark Mirror|-|-|2.50 / 3.13 / 3.75 / 4.38| | ||
- | ==== Weapons ==== | + | Data in the above table may be inaccurate. |
- | < | ||
- | ==== Experimentals | + | ===== Weapon Fire Rate & Efficiency Comparison ===== |
- | <note> Incomplete </note> | + | |< 100% 10% >| |
+ | ^ Number of fire rate upgrades | ||
+ | ^ Blaster | ||
+ | ^ Maker | 1.00 / 1.20 / 1.50 / 2.00 | 120, | ||
+ | ^ Launcher | 0.33 / 0.38 / 0.43 / 0.50 | 3,833,333 / 4,312,500 / 4,928,571 / 5,750,000 | 1.00 / 1.13 / 1.29 / 1.50 | 3, | ||
- | ==== Weapons & Experimental Upgrade effects ==== | + | * This is without taking the +10% ore rig efficiency upgrades into account. The energy usage is the usage by the amount of rigs needed for max. output. |
- | < | + | %%**%% With all 5 ore rig efficiency upgrades the max. maker damage per unit of energy is 750,000. |
- | ==== Fire Range Upgrade Effects ==== | + | Data in the above table may be inaccurate. |
- | < |