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cw2:cw2_unit_data [2013/08/01 07:31] pawel345cw2:cw2_unit_data [2021/09/06 13:46] (current) – [Weapon Fire Rate and Efficiency Comparison] Changed section title: and -> & prk
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-~~DISCUSSION~~+ 
 +[[cw2:creeper_world_2|<-Creeper World 2]]
 ====== Creeper World 2 Unit Data ====== ====== Creeper World 2 Unit Data ======
  
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 <note>This data has been imported rather hastily, errors in the import process are likely, and the data should be cross-checked and verified to the link referred to above.</note> <note>This data has been imported rather hastily, errors in the import process are likely, and the data should be cross-checked and verified to the link referred to above.</note>
  
-==== Liberation Ship ==== +===== Liberation Ship =====
  
 |< 70% >| |< 70% >|
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-==== Systems ====+===== Systems =====
  
-FIXME 
 ^System^Cost / -20%^Function^Energy per sec^Health^Heal rate^Amount of upgrades^Upgrade Effect^ ^System^Cost / -20%^Function^Energy per sec^Health^Heal rate^Amount of upgrades^Upgrade Effect^
 ^{{cw2:reactor.png}}Reactor|5/4|0.15 energy/sec|0|0|-|5|+10% energy| ^{{cw2:reactor.png}}Reactor|5/4|0.15 energy/sec|0|0|-|5|+10% energy|
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 ^{{cw2:microrift.png}}Microrift|50 / 40|instant transport|0|0|-|0|-| ^{{cw2:microrift.png}}Microrift|50 / 40|instant transport|0|0|-|0|-|
  
 +Data in the above table may be inaccurate.  See note at top of page.  FIXME
  
-==== Weapons ==== 
  
-FIXME+===== Weapons ===== 
 ^Weapon^Cost / -20%^Function^Ammo capacity^Energy per shot^Health^Heal rate^Max. damage per shot^^ ^Weapon^Cost / -20%^Function^Ammo capacity^Energy per shot^Health^Heal rate^Max. damage per shot^^
 ^{{cw2:blaster.png}} Blaster|25 / 20|Fires at closest creeper in range. |8|0.2|5|0.09/sec|  184 000  || ^{{cw2:blaster.png}} Blaster|25 / 20|Fires at closest creeper in range. |8|0.2|5|0.09/sec|  184 000  ||
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 ^{{cw2:launcher.png}} Launcher|50 / 40|Launches a rocket at "deepest" creeper in range|12|3|5|0.09/sec|  11 500 000  || ^{{cw2:launcher.png}} Launcher|50 / 40|Launches a rocket at "deepest" creeper in range|12|3|5|0.09/sec|  11 500 000  ||
 ^{{cw2:repulsor.png}} Repulsor|20 / 16|Pushes the creeper|15|0.05/cell/sec|5|0.09/sec|  -  || ^{{cw2:repulsor.png}} Repulsor|20 / 16|Pushes the creeper|15|0.05/cell/sec|5|0.09/sec|  -  ||
-^{{cw2:phantomcoil.png}} Phantom Coil|"5/4|Attacks phantoms in range |10|2.4/sec|0.5|0.09/sec|  0.6/sec/phantom  ||+^{{cw2:phantomcoil.png}} Phantom Coil|5/4|Attacks phantoms in range |10|2.4/sec|0.5|0.09/sec|  0.6/sec/phantom  ||
  
 +Data in the above table may be inaccurate.  See note at top of page.  FIXME
  
-==== Experimentals ==== 
  
-FIXME+===== Experimentals ===== 
 ^Experimental^Cost / -20%^Function^Ammo capacity^Energy usage^Health^Heal rate^Max. damage^^ ^Experimental^Cost / -20%^Function^Ammo capacity^Energy usage^Health^Heal rate^Max. damage^^
 ^{{cw2:cbomb.png}}Conversion Bomb|80 / 64|Converts all creeper in range to anticreeper|-|-|10|0.09/sec|creeper in range x 2|| ^{{cw2:cbomb.png}}Conversion Bomb|80 / 64|Converts all creeper in range to anticreeper|-|-|10|0.09/sec|creeper in range x 2||
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 ^{{cw2:DarkMirror.png}}Dark Mirror|5/4|Used to guide dark beam, doesn't take damage form Dark beam |-|-|2|0.09/sec|-|| ^{{cw2:DarkMirror.png}}Dark Mirror|5/4|Used to guide dark beam, doesn't take damage form Dark beam |-|-|2|0.09/sec|-||
  
 +Data in the above table may be inaccurate.  See note at top of page.  FIXME
  
-==== Weapons & Experimental Upgrade effects ==== 
  
-FIXME+===== Weapons & Experimental Upgrade effects ===== 
 ^Weapon & Exp.^Fire rate (shots/sec)^Fire range (cells)^Move speed (cells/sec)^ ^Weapon & Exp.^Fire rate (shots/sec)^Fire range (cells)^Move speed (cells/sec)^
 ^upgrades| 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | ^upgrades| 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 |
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 ^Dark Mirror|-|-|2.50 / 3.13 / 3.75 / 4.38| ^Dark Mirror|-|-|2.50 / 3.13 / 3.75 / 4.38|
  
 +Data in the above table may be inaccurate.  See note at top of page.  FIXME
  
-==== Fire Range Upgrade Effects ==== 
  
-FIXME+===== Weapon Fire Rate & Efficiency Comparison ===== 
 |< 100% 10% >| |< 100% 10% >|
-^ Number of fire rate upgrades^  Max. damage/sec\\ 0 / 1 / 2 / 3    Max. energy usage/sec\\ 0 / 1 / 2 / 3 ^  Max. damage / unit of energy\\ 0 / 1 / 2 / 3  +^ Number of fire rate upgrades    ^ Max. shots / sec.\\ 0 / 1 / 2 / 3    ^ Max. damage / sec.\\ 0 / 1 / 2 / 3    ^ Max. energy usage / sec.\\ 0 / 1 / 2 / 3    ^ Max. damage\\ per unit of\\ energy    
-^Blaster   |  %%552,000   / 690,000   / 920,000   / 1,380,000%%    |0./ 0.75 / 1 / 1.5|920000+^ Blaster  | 3.00 / 3.75 / 5.00 / 7.50 | 552,000   /   690,000 /   920,000 / 1,380,000 | 0.60 / 0.75 / 1.00 / 1.50   920,000        
-^Maker      %%120,000   / 144,000   / 180,000   /   240,000  %%  |0.24 / 0.29 / 0.36 / 0.48*|   500,000**| +^ Maker    | 1.00 / 1.20 / 1.50 / 2.00 | 120,000   /   144,000 /   180,000 /   240,000 | 0.24 / 0.29 / 0.36 / 0.48 * | 500,000 %%**%% 
-^Launcher   %%3,833,333 / 4,312,500 / 4,928,571 / 5,750,000  %%  |1 / 1.13 / 1.29 / 1.5|3833333|+^ Launcher | 0.33 / 0.38 / 0.43 / 0.50 | 3,833,333 / 4,312,500 / 4,928,571 / 5,750,000 | 1.00 / 1.13 / 1.29 / 1.50   3,833,333      | 
 + 
 +* This is without taking the +10% ore rig efficiency upgrades into account. The energy usage is the usage by the amount of rigs needed for max. output. 
 + 
 +%%**%% With all 5 ore rig efficiency upgrades the max. maker damage per unit of energy is 750,000. 
 + 
 +Data in the above table may be inaccurate.  See note at top of page.  FIXME 
cw2/cw2_unit_data.1375356703.txt.gz · Last modified: 2014/10/01 15:02 (external edit)