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cw2:cw2_unit_data [2013/01/26 00:56] – Created, added Landing Ship table grauniadcw2:cw2_unit_data [2021/09/06 13:45] – Improved FIXME notes to: "See note at top of page." prk
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 +
 +[[cw2:creeper_world_2|<-Creeper World 2]]
 ====== Creeper World 2 Unit Data ====== ====== Creeper World 2 Unit Data ======
  
 The data here is compiled from a [[http://knucklecracker.com/forums/index.php?topic=6373.msg36036#msg36036|forum post]] originally maintained by UpperKEES. The data here is compiled from a [[http://knucklecracker.com/forums/index.php?topic=6373.msg36036#msg36036|forum post]] originally maintained by UpperKEES.
 +<note>This data has been imported rather hastily, errors in the import process are likely, and the data should be cross-checked and verified to the link referred to above.</note>
  
-==== Landing Ship ==== +===== Liberation Ship ====
-|< 60% >| + 
-                 ^          Amount^Upgrades^   Upgrade Effect^+|< 70% >| 
 +     {{cw2:Liberation_ship.png}}            ^          Amount^ Upgrades^   Upgrade Effect^
 |Health            |              20|         0|                -| |Health            |              20|         0|                -|
 |Heal rate                0.09/sec|         0|                -| |Heal rate                0.09/sec|         0|                -|
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-==== Systems ====+===== Systems ===== 
 + 
 +^System^Cost / -20%^Function^Energy per sec^Health^Heal rate^Amount of upgrades^Upgrade Effect^ 
 +^{{cw2:reactor.png}}Reactor|5/4|0.15 energy/sec|0|0|-|5|+10% energy| 
 +^{{cw2:orering.png}}Ore Rig|10/8|1 ore/sec|0.06|0|-|5|+10% ore| 
 +^{{cw2:beacon.png}}Beacon|15 / 12|power area (radius 9.5)|0.06|0|-|3|+2 cells radius| 
 +^{{cw2:techdome.png}}Tech Dome|10(+5) / 8(+4)|0.021 technyte/sec|0.06|0|-|3|+10% technytes| 
 +^{{cw2:shield.png}}Shield|5/4|block creeper|0|75|0.03/sec|0|-| 
 +^{{cw2:microrift.png}}Microrift|50 / 40|instant transport|0|0|-|0|-| 
 + 
 +Data in the above table may be inaccurate.  See note at top of page.  FIXME 
 + 
 + 
 +===== Weapons ===== 
 + 
 +^Weapon^Cost / -20%^Function^Ammo capacity^Energy per shot^Health^Heal rate^Max. damage per shot^^ 
 +^{{cw2:blaster.png}} Blaster|25 / 20|Fires at closest creeper in range. |8|0.2|5|0.09/sec|  184 000  || 
 +^{{cw2:maker.png}} Maker|50 / 40|Makes Anti-Creeper|-|0|5|0.09/sec|  120 000  || 
 +^{{cw2:nullifier.png}} Nullifier|50 / 40|Damages enemy structures|-|0|0|-|  1 health/emitter  || 
 +^{{cw2:launcher.png}} Launcher|50 / 40|Launches a rocket at "deepest" creeper in range|12|3|5|0.09/sec|  11 500 000  || 
 +^{{cw2:repulsor.png}} Repulsor|20 / 16|Pushes the creeper|15|0.05/cell/sec|5|0.09/sec|  -  || 
 +^{{cw2:phantomcoil.png}} Phantom Coil|5/4|Attacks phantoms in range |10|2.4/sec|0.5|0.09/sec|  0.6/sec/phantom  || 
 + 
 +Data in the above table may be inaccurate.  See note at top of page.  FIXME 
 + 
 + 
 +===== Experimentals ===== 
 + 
 +^Experimental^Cost / -20%^Function^Ammo capacity^Energy usage^Health^Heal rate^Max. damage^^ 
 +^{{cw2:cbomb.png}}Conversion Bomb|80 / 64|Converts all creeper in range to anticreeper|-|-|10|0.09/sec|creeper in range x 2|| 
 +^{{cw2:DarkBeam.png}}Dark Beam|100 / 80|Destroys all creeper in range and damages all structures in range, doesn't affect anticreeper|100|12/sec|0.5|0.09/sec|creeper in range|| 
 +^{{cw2:DarkMirror.png}}Dark Mirror|5/4|Used to guide dark beam, doesn't take damage form Dark beam |-|-|2|0.09/sec|-|| 
 + 
 +Data in the above table may be inaccurate.  See note at top of page.  FIXME 
 + 
 + 
 +===== Weapons & Experimental Upgrade effects =====
  
-<note> Incomplete </note>+^Weapon & Exp.^Fire rate (shots/sec)^Fire range (cells)^Move speed (cells/sec)^ 
 +^upgrades| 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | 
 +^Blaster|3 / 3.75 / 5 / 7.5|3 / 4 / 5 / 6|1.25 / 1.56 / 1.88 / 2.19| 
 +^Maker|1 / 1.2 / 1.5 / 2|7.5M / 15M / 30M / 60M*|0.63 / 0.78 / 0.94 / 1.09| 
 +^Nullifier|1 time use|2 / same|-| 
 +^Launcher|0.33 / 0.38 / 0.43 / 0.5|5 / 6 / 7 / 8|0.94 / 1.17 / 1.41 / 1.64| 
 +^Repulsor|continuous|3-6-9 / same|1.25 / 1.56 / 1.88 / 2.19| 
 +^Phantom Coil|continuous|5 / 6 / 7 / 8|0.94 / 1.17 / 1.41 / 1.64| 
 +^Conversion Bomb|1 time use|2 / same|0.50 / 0.63 / 0.75 / 0.88| 
 +^Dark Beam|continuous|unlimited|-| 
 +^Dark Mirror|-|-|2.50 / 3.13 / 3.75 / 4.38|
  
-==== Weapons ====+Data in the above table may be inaccurate.  See note at top of page.  FIXME
  
-<note> Incomplete </note> 
  
-==== Experimentals ====+===== Weapon Fire Rate and Efficiency Comparison =====
  
-<noteIncomplete </note>+|100% 10% >
 +^ Number of fire rate upgrades    ^ Max. shots sec.\\ 0 / 1 / 2 / 3    ^ Max. damage / sec.\\ 0 / 1 / 2 / 3    ^ Max. energy usage / sec.\\ 0 / 1 / 2 / 3    ^ Max. damage\\ per unit of\\ energy    ^ 
 +^ Blaster  | 3.00 / 3.75 / 5.00 / 7.50 | 552,000   /   690,000 /   920,000 / 1,380,000 | 0.60 / 0.75 / 1.00 / 1.50   | 920,000        | 
 +^ Maker    | 1.00 / 1.20 / 1.50 / 2.00 | 120,000   /   144,000 /   180,000 /   240,000 | 0.24 / 0.29 / 0.36 / 0.48 * | 500,000 %%**%% | 
 +^ Launcher | 0.33 / 0.38 / 0.43 / 0.50 | 3,833,333 / 4,312,500 / 4,928,571 / 5,750,000 | 1.00 / 1.13 / 1.29 / 1.50   | 3,833,333      |
  
-==== Weapons & Experimental Upgrade effects ====+* This is without taking the +10% ore rig efficiency upgrades into account. The energy usage is the usage by the amount of rigs needed for max. output.
  
-<note> Incomplete </note>+%%**%% With all 5 ore rig efficiency upgrades the max. maker damage per unit of energy is 750,000.
  
-==== Fire Range Upgrade Effects ====+Data in the above table may be inaccurate.  See note at top of page.  FIXME
  
-<note> Incomplete </note> 
cw2/cw2_unit_data.txt · Last modified: 2021/09/06 13:46 by prk