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cw2:custom_maps

Custom Maps

Custom Characters

There are 8 total characters that should be included in a single image strip. Each character tile is 96×96.

All 8 tiles must be in a single PNG image where each 96×96 tile is arranged horizontally resulting in a 768×96 image. PNG is used as alpha transparency is supported.

Each tile forms a character slot that can be referenced in the game. If you don't need 8 characters, it doesn't matter what is in the tile. But, you must still create a 768×96 image.

Template image:

Game character image file

Custom Tiles

There are 12 total tiles,

  • Ground Normal 0
  • Ground Normal 1
  • Ground Normal 2
  • Ground Decayable 0
  • Ground Decayable 1
  • Ground Decayable 2
  • Ground Solid
  • Damage Overlay 0
  • Damage Overlay 1
  • Damage Overlay 2
  • Damage Overlay 3
  • Damage Overlay 4

Each tile is 28×28. The center 24×24 is the main tile and there is an optional 2 pixel overlap border around that. The overlap border only shows when that edge is exposed.

All 12 tiles must be in a single PNG image where each 28×28 tile is arranged horizontally resulting in a 336×28 image. PNG is used as alpha transparency is supported.

Tiles may be 'randomly' rotated by the game when displayed (optional in the editor).

The last 5 tiles are the damage overlay tiles. These are the smudges that appear over a terrain tile as the terrain is dug/decays. They are drawn over the tile being damaged.

cw2/custom_maps.txt · Last modified: 2021/03/09 16:50 by Karsten75