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In the year 13,271, Humankind had colonized thousands of worlds.
They found none their equal as they spread into a fantastic and bountiful empire.
At the height of their greatness they walked amongst the stars as though they were gods.
But gods they were not…
It fell from the sky without purpose or reason.
Fifty worlds fell on the first day. 500 billion lives were lost.
World after world fell as man was routed from existence.
Nothing could stop what would come to be called the Creeper.
It wanted nothing, it could not be reasoned with.
It seemed as though its only purpose was to undo allthat Man had done.
But all was not yet lost…
The last survivors of humanity have gathered at a world called Hope.
Assembled by the visions of a crazed Old Man, the last of Humankind marks its final hours.
A great city has been built to house the 50 thousand that survive.
It will journey from world to world… Never staying longer than it must.
Guided by the path set by the Old Man, our final journey will soon begin.
OPS
Commander, follow my instructions precisely. Time is critical….
Odin City is in the center of your console. She is almost ready to launch. Click the COLLECTOR button in the command bar. There is an arrow showing you the button.
(After clicking the 'Collector' button)
OPS
Now build the Collector where I have indicated…
(after building said Collector)
OPS
Click the cancel button to exit build mode.
(After clicking cancel)
OPS
Collectors produce energy. Each collector produces energy proportional to the green area around it. Always try to position Collectors so that they create the greatest total green area with the fewest collectors.
Structures must be connected to Odin City to be operational. The Collector you just built not only produces energy it also connects a group of existing collectors to Odin City.
There are also some unfinished Collectors to the east of Odin City. Since they are now connected to the City, they can be finished. Odin City will produce and deliver construction packets to these Collectors.
Reports indicate we have only minutes before the first wave of Creeper arrives. We must act fast. Build a RELAY where I have indicated.
(After building the relay)
OPS
Click the cancel button to exit build mode.
(After clicking cancel)
OPS
Relays create long range connections, but only with other Relays. They can be useful for spanning valleys, or creating more direct paths in your base.
Once the Relays are complete, the three newly connected Blasters will start to charge. These Blasters were built earlier, but have not yet fully armed. Let's wait for the Blasters to charge…
(Once blasters charge)
OPS
There is one additional Blaster just to the north east of Odin City. Click it now.
(After clicking said blaster)
OPS
Now click where I have indicated to move the Blaster. A key strategy for defending against the Creeper is to move and position your weapons wisely.
(After placing said blaster)
OPS
The Creeper has arrived…. this is it Commander! Our Blasters should hold off the Creeper just long enough for us to open the Rift and get Odin City out of danger.
We need to power three Rift Totems in order to activate the Rift. These three Totems are in the upper right hand corner of the map.
Click Odin City and fly her to the location I'll indicate. Once there, Odin City will supply rift packets to the Totems. Once all three Totems are charged, the Totems will activate the Rift!