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crpl:docs:showopeningconversation

<- CRPL reference <- Conversation Commands

ShowOpeningConversation

ArgumentsResultNotation
NoneNone

Description

Causes the text that shows at the beginning of the map the first time a player plays it to show. It does the same thing as the archived transmissions button.

Examples

#Annoy the user by resetting everything
:groundhogday
  ResetGameTime
  ShowOpeningConversation
  #Todo: clear the creeper and digitalis and remove the player's units
  PauseGame
crpl/docs/showopeningconversation.txt · Last modified: 2015/03/25 17:09 by warren