<- CRPL reference <- Image Commands
Arguments | Result | Notation |
---|---|---|
A unit UID, image slot, X, Y, Z coordinates | i1 s1 f1 f2 f3 – |
Sets the coordinates (in floating point pixel space) of the image. 0,0,0 is the exact center of the unit. Negative Z values are closer to the camera.
For more information on how the Z value works, as well as a list of some of the layers the game uses to render items, see SetImagePositionZ.
# Set the location of "FlyingThing" to 10,10 # (to the right and above the center of the unit). # Move the image slightly closer to the camera # (-0.01 on the z axis) so it appears in front of the # main image. Self "FlyingThing" 10 10 -0.01 SetImagePosition