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crpl:docs:setimagecolor

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SetImageColor

ArgumentsResultNotation
A unit UID, image slot, red, green, blue, alpha i1 s1 i2 i3 i4 i5 –

Description

Sets the color of the light shining on the sprite. Red, Green, Blue, and alpha values are in the range of 0-255. Alpha represents transparency with 0 being fully transparent and 255 being fully opaque.

Examples

# Make the image be viewed under a red light 
Self "FlyingThing" 255 0 0 1 SetImageColor
crpl/docs/setimagecolor.1358194772.txt.gz · Last modified: 2025/02/14 14:56 (external edit)