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~~DISCUSSION~~ <- CRPL reference <- Movement Commands
Arguments | Result | Notation |
---|---|---|
X,Y coordinate to move to and the speed | x1 y1 n1 – |
X and Y are map coordinates and the speed is in pixels per second. Queued movements go into a queue and are processed one at a time.
# Picks a random unit then goes there at 4 pixels per second. #Once it has arrived, it picks another random unit and moves there at one pixel per second. RandUnitCoords 4 QueueMove RandUnitCoords 1 QueueMove