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crpl:docs:queuemove

<- CRPL reference <- Movement Commands

QueueMove

ArgumentsResultNotation
X, Y, speed x1 y1 n1 –

Description

X and Y are map coordinates and the speed is in pixels per frame (1 second = 30 frames). Queued movements go into a queue and are processed one at a time.

Examples

# Picks a random unit then goes there at 4 pixels per frame. 
# Once it has arrived, it picks another random unit and moves there at one pixel per frame.
RandUnitCoords 4 QueueMove
RandUnitCoords 1 QueueMove
crpl/docs/queuemove.txt · Last modified: 2021/02/05 11:43 by Karsten75