<- CRPL reference <- Utility Commands
Arguments | Result | Notation |
---|---|---|
– b1 |
Returns TRUE if the game is currently paused. Note that scripts can only run while paused if set via OperateWhilePaused. See OperateWhilePaused for more details on running scripts while paused.
#check for pause, if paused stop executing the script past this point IsPaused if return endif