<- CRPL reference <- Screen Commands
Arguments | Result | Notation |
---|---|---|
is it? | – b1 |
If there is a “System Communique” message dialog box currently visible in the middle of the screen, a TRUE is pushed to the stack. Otherwise, a FALSE is pushed to the stack. This only works on the CRPL generated dialogs generated with ShowMessageDialog
#Force the game to stay paused while any dialog is showing. IsMessageDialogShowing if PauseGame endif