<- CRPL reference <- Terrain and Wall Commands
Arguments | Result | Notation |
---|---|---|
X, Y | 0 or 1. | x1 y1 – i1 |
If the terrain cell is void space or out of bounds, a 1 is pushed to the stack, 0 otherwise.
Every 2 seconds, find a random non-void coordinate on the map and add 8 creeper on it:
GetTimer0 eq0 if 60 SetTimer0 1 ->isVoid while <-isVoid repeat RandCoords ->y ->x <-x <-y GetVoid ->isVoid <-isVoid not if <-x <-y 8 AddCreeper endif endwhile endif