<- CRPL reference <- Timers
Arguments | Result | Notation |
---|---|---|
Count for timer 1 | -- n1 |
Gets the current value of timer 1. Timers are set to some value, and then decrease by 1 each game frame (even if the core is in a Delay).
# Sets the creeper height to 20 on the crpl core position every 30 frames (1 second) GetTimer1 eq0 if CurrentCoords 20 SetCreeper 30 SetTimer1 endif