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~~DISCUSSION~~ <- CRPL reference <- Timers
Arguments | Result | Notation | ||||
---|---|---|---|---|---|---|
Count for timer 0. | |
Gets the current value of timer 0. Timers are set to some value, and then decrease by 1 each game frame (even if the core is in a Delay).
GetTimer0 eq0 if CurrentCoords 20 SetCreeper 30 SetTimer0 endif