<- CRPL reference <- Input Commands
Arguments | Result | Notation |
---|---|---|
X and Y game cell coordinates of mouse | – i1 i2 |
Pushes the X then the Y game cell coordinates of the mouse to the stack. 0,0 is located in the UPPER LEFT of the game map with positive X going right and positive Y going down.
#Create Creeper where the mouse is GetMouseCell ->y ->x SetCreeper(<-x <-y 10)