<- CRPL reference <- Unit Commands
(or GAUIR)
Arguments | Result | Notation |
---|---|---|
Coordinates, range, square? | Number of units in range | x1 y1 f1 b1 – u1 u2… un n |
Returns the unit UID's of all units (including player/enemy and flying/landed) that are within range. The function pushes the n UID's onto the stack followed by the integer n, where n is the number of units.
If “square?” is set to TRUE, the command uses a square range instead of the usual circular one.
Find all CRPL cores on the map
#Standard Notation once 0 0 9999 TRUE GetAllUnitsInRange 0 do ->unit <-unit GetUnitType "CRPLCORE" eq if "Found a CRPL core: " <-unit Trace2 endif loop endonce
#Warp Notation once GetAllUnitsInRange(0 0 9999 TRUE) 0 do ->unit if(GetUnitType(<-unit) "CRPLCORE" eq) Trace2("Found a CRPL core: " <-unit) endif loop endonce
Destroy every unit in range of the core this script is attached to
#Standard Notation CurrentCoords 10 FALSE GetAllUnitsInRange 0 do ->unit <-unit CONST_DESTROYMODE GetUnitAttribute ->destroyMode <-unit <-destroyMode Destroy loop
After 10 seconds, on coordinates (50, 50), if there is an Emitter there, destroy it, even if there are multiple units occupying that cell.
once 300 SetTimer0 endonce GetTimer0 eq0 if once 50 50 0 TRUE GetAllUnitsInRange 0 do ->unit <-unit GetUnitType "EMITTER" eq if <-unit CONST_DESTROYMODE GetUnitAttribute ->destroyMode <-unit <-destroyMode Destroy endif loop endonce endif