<- CRPL reference <- Input Commands
Arguments | Result | Notation |
---|---|---|
Alternate Control Mode | b1 – |
Enabling the alternate control mode hides most of the user interface panel for alternate style missions, such as the Credits mission.
EnableAlternateControlMode takes one argument from the stack. If TRUE it hides most of the menu enabling the alternate mode. If FALSE, it enables normal mode.
Recommend you provide the player with some instructions when using this mode.
#Enable Alternate Control Mode once EnableAlternateControlMode(TRUE) endonce # Sample control instructions from Credits mission if (not(<-messageDismissed)) ShowMessageDismissible("Move: WASD or Arrow keys.\nFire: Left Mouse.\nDestroy Emitters: Get near, press SPACE" ScreenWidth div(2) sub (405) ScreenHeight sub (97)) if (WasMessageDismissed) TRUE ->messageDismissed endif endif