<- CRPL reference <- Utility Commands
Arguments | Result | Notation |
---|---|---|
Explosion Mode (0,1,2,3) | n1-- |
Destroys enemy units such as emitters and spore towers. These are the units the player needs to destroy to win the level. Thus the command ends the level in victory, and is the opposite of FailMission.
Note that if the map contains uncollected tech artifacts, the level will not end until the player collects them even if this command is called.
End the level in victory:
# Destroy any uncollected tech artifacts. GetAllUnitsInRange(0 0 9999 1) 0 do ->unit if(GetUnitType(<-unit) "TECHARTIFACT" eq) Destroy(<-unit 0) endif loop DestroyAllEnemyUnits(0)