<- CRPL reference <- Unit Commands
Arguments | Result | Notation |
---|---|---|
Unit UID to Destroy, Explosion Mode (0,1,2,3) | n1 n2 – |
Destroys the specified unit. WARNING: ENSURE YOU HAVE SAVED THE MAP BEFORE CALLING THIS! This call will destroy the unit! For the explosion mode argument, 0 means no explosion and no sound, 1 means a small soundless flash, 2 means a full explosion with sound, 3 means full explosion but no sound.
Note: If Destroy is called on SELF, the script will stop at that line. Any code after won't be executed.
Bug warning: There is some issue when deleting a docked guppy or a guppy base, the Destroy function is called again on the next pair of numbers on the stack and can potentially destroy another unit! I recommend using the SafeDestroy function from the example when deleting guppies, strafers or bobmers just to be safe.
$targetX:0 $targetY:0 $speed:7.0 $payload:20 once SetUnitAttribute(self CONST_CREATEPZ false) QueueMove(<-targetX <-targetY <-speed) endonce if (GetQueuedMoveCount eq0) #Done Destroy(self 2) SetCreeper(CurrentCoords <-payload) endif # Gets around the bug with guppies and works for other units as well :SafeDestroy # uid mode - ->SD_Mode ->SD_Uid StackSize ->SD_Size # stack size without the arguments -1 -1 # extra pair of arguments to be consumed if needed <-SD_Uid <-SD_Mode Destroy # this may or may not consume the additinal arguments StackSize <-SD_Size do # remove extra arguments if not consumed by Destroy pop loop