This is an old revision of the document!
~~DISCUSSION~~ <- CRPL reference <- Flow Control
Arguments | Result | Notation |
---|---|---|
Time | n1 – |
The number of game loops to wait before allowing execution to pass to the next command. Timers used via SetTimer(0-3) continue to run and expire even while the script is delayed.
#Stop runtime of the script for 30 game ticks, equivalent of 1 second. 30 Delay #Add 5 units of creeper at the current location. CurrentCoords 5 AddCreeper