This is an old revision of the document!
<- CRPL reference <- Vars and Functions
@FUNCTIONNAME
Invokes a function named FUNCTIONNAME. Execution passes to said function and returns to the statement after the call when the function is complete. Arguments can be passed to and received from functions via the stack.
# invoke the function defined as an example at :FUNC_NAME # with the value "35" to get a 35% chance of making # a rapid (speed 100) move. 35 @chance if 100 @relocate #Move quickly endif