crpl:docs:approximately

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<- CRPL reference <- Math Commands

approximately

ArgumentsResultNotation
two floatsboolean f1 f2 – b

Description

Takes two floats and returns True if they equal, regardless of floating point jitter. http://docs.unity3d.com/Documentation/ScriptReference/Mathf.Approximately.html

Examples

example goes here
crpl/docs/approximately.1426756327.txt.gz · Last modified: 2025/02/14 14:56 (external edit)