<- CRPL reference <- Math Commands
<-val1 <-val2 approximately ->bool
Takes two floats and returns True if they equal, regardless of floating point jitter. http://docs.unity3d.com/Documentation/ScriptReference/Mathf.Approximately.html
# example borrowed from 4RPL reference if (approximately(1.000001 1)) trace("1.000001 is approximately equal to 1") endif