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4rpl:commands:sounds [2021/02/10 16:26] Karsten754rpl:commands:sounds [2022/10/31 23:51] (current) – links to sound player scripts Karsten75
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 <=[[4rpl:start| Index]] <=[[4rpl:start| Index]]
  
-====== Soudn Names  ======+====== Sound Names  ======
  
-Sounds, for use in the [[4rpl:start#sound|Sound Commands]] arae named and are divided into two discrete groups. +Sounds, for use in the [[4rpl:start#sound|Sound Commands]] are named and are divided into two discrete groups. 
  
-One group are "event" sounds, while the others are "looping" sounds that repeats until the sound is terminated. +One group are "event" sounds, while the others are "looping" sounds that repeat until the sound is terminated. 
  
 Not all sounds are described or named to make looping sounds identifiable from their names, hence this page is an attempt to categorize them appropriately.  Not all sounds are described or named to make looping sounds identifiable from their names, hence this page is an attempt to categorize them appropriately. 
 +
 +There are two console scripts that can be used to evaluate the various sounds: [[cw4:4rpl_tools#Sound Player]] and 
 +[[cw4:4rpl_tools#Looping Sound Player]] 
 +
 +Note: These names are case sensitive. 
  
 <WRAP group> <WRAP group>
 <WRAP column third > <WRAP column third >
 ==== Discrete Sounds ==== ==== Discrete Sounds ====
- +  ADAMessage 
-  * MissileLaunch +  * ADAMessagesClose 
-  * SniperFire +  * ADAMessagesOpen 
-  * UnitExplosion +  * Achievement
-  * UnitBuild +
-  BaseLand +
-  * UnitTakeoff +
-  * UnitLand +
-  * UnitPlace+
   * Aircraft   * Aircraft
   * Aircraft2   * Aircraft2
-  * Singularity +  * BaseLand 
-  * SingularityLaunch +  * BerthaExplosion 
-  * RainDrop+  * BerthaFire 
 +  * BombDrop 
 +  * BombDropSlide 
 +  * BombExplosion 
 +  * BraveWarning 
 +  * ButtonClick 
 +  * CannonFire 
 +  * Click 
 +  * Click 1 
 +  * Click2 
 +  * CloseClick
   * Damper   * Damper
   * DamperDone   * DamperDone
-  * SingularityDone 
-  * MissileExplosion 
   * Dematerialize   * Dematerialize
-  * Rematerialize+  * EggBrave 
 +  * EggBurst 
 +  * EggReleased 
 +  * ErrorBuild 
 +  * Explosion 
 +  * Explosion_1 
 +  * Explosion_10 
 +  * Explosion_11 
 +  * Explosion_12 
 +  * Explosion_2 
 +  * Explosion_3 
 +  * Explosion_4 
 +  * Explosion_5 
 +  * Explosion_7 
 +  * Explosion_8 
 +  * Explosion_9 
 +  * HoverOpen 
 +  * InfoCacheCollected 
 +  * InhibitorFiring 
 +  * Materialize 
 +  * MinimapAlert 
 +  * MissileExplosion 
 +  * MissileLaunch 
 +  * MissionFail 
 +  * MissionObjective 
 +  * MissionObjectiveFail 
 +  * MissionObjectiveRequiredComplete 
 +  * MissionScan
   * MissionSpaceInitiateJump   * MissionSpaceInitiateJump
   * MissionSpacePanelClose   * MissionSpacePanelClose
   * MissionSpacePanelOpen   * MissionSpacePanelOpen
   * MissionSpaceRegionNavSelect   * MissionSpaceRegionNavSelect
-  * Warning +  * MissionWin 
-  * MissionFail +  * MortarFire 
-  * SporeLaunch +  * MortarShellExplosion 
-  * SporeHit +  * NeutronBurst 
-  * SporePrelaunch +  * Notify 
-  * InfoCacheCollected +  * PlanetView 
-  * MissionScan +  * PlanetView2 
-  * InhibitorFiring +  * RainDrop 
-  * InhibitorArming +  * Rematerialize
-  * TotemExplosion +
-  * TotemFire +
-  * UnitHoverLand +
-  * UnitHoverTakeoff +
-  * EggBurst +
-  * EggReleased +
-  * EggBrave +
-  * BraveWarning +
-  * MissionObjective +
-  * Warning2 +
-  * Materialize+
   * RiftLabDepart   * RiftLabDepart
-  * Explosion +  * Sci Fi Explosion 01 
-  * ErrorBuild +  * Sci Fi Explosion 02
-  * BerthaFire +
-  * BerthaExplosion +
-  * Sci Fi Explosion 12+
   * Sci Fi Explosion 03   * Sci Fi Explosion 03
-  * Sci Fi Explosion 01 +  * Sci Fi Explosion 04 
-  * Sci Fi Explosion 20 +  * Sci Fi Explosion 05 
-  * Sci Fi Explosion 22 +  * Sci Fi Explosion 06 
-  * Sci Fi Explosion 23+  * Sci Fi Explosion 07 
 +  * Sci Fi Explosion 08 
 +  * Sci Fi Explosion 09
   * Sci Fi Explosion 10   * Sci Fi Explosion 10
   * Sci Fi Explosion 11   * Sci Fi Explosion 11
-  * Sci Fi Explosion 07 +  * Sci Fi Explosion 12 
-  * Sci Fi Explosion 06 +  * Sci Fi Explosion 13 
-  * Sci Fi Explosion 09+  * Sci Fi Explosion 14
   * Sci Fi Explosion 15   * Sci Fi Explosion 15
   * Sci Fi Explosion 16   * Sci Fi Explosion 16
   * Sci Fi Explosion 17   * Sci Fi Explosion 17
-  * Sci Fi Explosion 04 
-  * Sci Fi Explosion 05 
   * Sci Fi Explosion 18   * Sci Fi Explosion 18
   * Sci Fi Explosion 19   * Sci Fi Explosion 19
-  * Sci Fi Explosion 08 +  * Sci Fi Explosion 20
-  * Sci Fi Explosion 02 +
-  * Sci Fi Explosion 13 +
-  * Sci Fi Explosion 14 +
-  * Sci Fi Explosion 24+
   * Sci Fi Explosion 21   * Sci Fi Explosion 21
-  * Explosion_7 +  * Sci Fi Explosion 22 
-  * Explosion_8 +  * Sci Fi Explosion 23 
-  * Explosion_9 +  * Sci Fi Explosion 24
-  * Explosion_10 +
-  * Explosion_11 +
-  * Explosion_1 +
-  * Explosion_2 +
-  * Explosion_4 +
-  * Explosion_5 +
-  * Explosion_3 +
-  * Explosion_12 +
-  * SurviveBaseWarn +
-  * SurviveBaseOffline +
-  * MissionObjectiveFail +
-  * MissionObjectiveRequiredComplete +
-  * NeutronBurst+
   * Shutdown   * Shutdown
-  * ThorGun +  * Singularity 
-  * Stun +  * SingularityDone 
-  * Overloading +  * SingularityLaunch 
-  * ambient +  * SniperFire 
-  * CannonFire +  * SporeHit 
-  * MortarFire +  * SporeLaunch 
-  * MortarShellExplosion+  * SporePrelaunch
   * SprayerFire   * SprayerFire
-  * BombDrop +  * Stun 
-  * BombExplosion +  * SurviveBaseOffline 
-  * BombDropSlide +  * SurviveBaseWarn 
-  * GreenarRefinery +  * ThorGun 
-  * Pulsing Ambience +  * TotemExplosion 
-  * ADAMessage +  * UnitBuild 
-  * ADAMessagesClose +  * UnitExplosion 
-  * ADAMessagesOpen +  * UnitHoverLand 
-  * AlarmClock +  * UnitHoverTakeoff 
-  * ButtonClick +  * UnitLand 
-  * Click +  * UnitPlace 
-  * Click 1 +  * UnitTakeoff 
-  * Click2 +  * Warning 
-  * CloseClick +  * Warning2 
-  * MissionWin + 
-  * Notify + 
-  * HoverOpen + 
-  * PlanetView + 
-  * PlanetView2 +
-  * MinimapAlert +
-  * Achievement+
 </WRAP> </WRAP>
 <WRAP column third > <WRAP column third >
 ==== Looping Sounds ==== ==== Looping Sounds ====
  
 +
 +  * AlarmClock
 +  * GreenarRefinery
 +  * InhibitorArming
 +  * Overloading
 +  * Pulsing Ambience
   * Rocket   * Rocket
   * SoundLoop_alarm0   * SoundLoop_alarm0
   * SoundLoop_alarm1   * SoundLoop_alarm1
-  * SoundLoop_alarm2 +  * SoundLoop_alarm10 
-  * SoundLoop_alarm6 +  * SoundLoop_alarm11
-  * SoundLoop_alarm9 +
-  * SoundLoop_alarm14+
   * SoundLoop_alarm12   * SoundLoop_alarm12
 +  * SoundLoop_alarm13
 +  * SoundLoop_alarm14
 +  * SoundLoop_alarm15
 +  * SoundLoop_alarm2
   * SoundLoop_alarm3   * SoundLoop_alarm3
-  * SoundLoop_alarm11 
-  * SoundLoop_alarm10 
-  * SoundLoop_alarm5 
   * SoundLoop_alarm4   * SoundLoop_alarm4
 +  * SoundLoop_alarm5
 +  * SoundLoop_alarm6
   * SoundLoop_alarm7   * SoundLoop_alarm7
-  * SoundLoop_alarm13 
   * SoundLoop_alarm8   * SoundLoop_alarm8
-  * SoundLoop_alarm15 +  * SoundLoop_alarm9
-  * SoundLoop_ambience10 +
-  * SoundLoop_ambience5 +
-  * SoundLoop_ambience1+
   * SoundLoop_ambience0   * SoundLoop_ambience0
-  * SoundLoop_ambience7+  * SoundLoop_ambience1 
 +  * SoundLoop_ambience10
   * SoundLoop_ambience2   * SoundLoop_ambience2
-  * SoundLoop_ambience8 
-  * SoundLoop_ambience9 
   * SoundLoop_ambience3   * SoundLoop_ambience3
   * SoundLoop_ambience4   * SoundLoop_ambience4
 +  * SoundLoop_ambience5
   * SoundLoop_ambience6   * SoundLoop_ambience6
 +  * SoundLoop_ambience7
 +  * SoundLoop_ambience8
 +  * SoundLoop_ambience9
   * SoundLoop_gun0   * SoundLoop_gun0
   * SoundLoop_gun1   * SoundLoop_gun1
   * SoundLoop_gun2   * SoundLoop_gun2
   * SoundLoop_gun3   * SoundLoop_gun3
-  * SoundLoop_hum17 +  * SoundLoop_hum0 
-  * SoundLoop_hum9 +  * SoundLoop_hum1
-  * SoundLoop_hum11 +
-  * SoundLoop_hum8 +
-  * SoundLoop_hum14 +
-  * SoundLoop_hum5+
   * SoundLoop_hum10   * SoundLoop_hum10
 +  * SoundLoop_hum11
   * SoundLoop_hum12   * SoundLoop_hum12
   * SoundLoop_hum13   * SoundLoop_hum13
-  * SoundLoop_hum4+  * SoundLoop_hum14 
 +  * SoundLoop_hum15 
 +  * SoundLoop_hum16 
 +  * SoundLoop_hum17 
 +  * SoundLoop_hum18
   * SoundLoop_hum2   * SoundLoop_hum2
 +  * SoundLoop_hum3
 +  * SoundLoop_hum4
 +  * SoundLoop_hum5
   * SoundLoop_hum6   * SoundLoop_hum6
   * SoundLoop_hum7   * SoundLoop_hum7
-  * SoundLoop_hum18 +  * SoundLoop_hum8 
-  * SoundLoop_hum3 +  * SoundLoop_hum9
-  * SoundLoop_hum0 +
-  * SoundLoop_hum1 +
-  * SoundLoop_hum15 +
-  * SoundLoop_hum16+
   * SoundLoop_machine0   * SoundLoop_machine0
   * SoundLoop_machine1   * SoundLoop_machine1
-  * SoundLoop_machine6 +  * SoundLoop_machine10
-  * SoundLoop_machine7+
   * SoundLoop_machine11   * SoundLoop_machine11
   * SoundLoop_machine12   * SoundLoop_machine12
   * SoundLoop_machine2   * SoundLoop_machine2
 +  * SoundLoop_machine3
   * SoundLoop_machine4   * SoundLoop_machine4
   * SoundLoop_machine5   * SoundLoop_machine5
 +  * SoundLoop_machine6
 +  * SoundLoop_machine7
   * SoundLoop_machine8   * SoundLoop_machine8
   * SoundLoop_machine9   * SoundLoop_machine9
-  * SoundLoop_machine10 +  * SoundLoop_misc0 
-  * SoundLoop_machine3+  * SoundLoop_misc1
   * SoundLoop_misc2   * SoundLoop_misc2
   * SoundLoop_misc3   * SoundLoop_misc3
-  * SoundLoop_misc1 +  * SoundLoop_misc4
-  * SoundLoop_misc0+
   * SoundLoop_misc5   * SoundLoop_misc5
   * SoundLoop_misc6   * SoundLoop_misc6
   * SoundLoop_misc7   * SoundLoop_misc7
-  * SoundLoop_misc4 
   * SoundLoop_misc8   * SoundLoop_misc8
 +  * TotemFire
 +  * ambient
 +
 </WRAP> </WRAP>
 </WRAP> </WRAP>
4rpl/commands/sounds.1612992361.txt.gz · Last modified: 2021/02/10 16:26 by Karsten75