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4rpl:commands:getunitupdatecount [2019/04/04 18:37] – external edit 127.0.0.1 | 4rpl:commands:getunitupdatecount [2021/01/16 21:31] – [Description] Karsten75 | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
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- | ====== | + | ====== |
GetUnitUpdateCount | GetUnitUpdateCount | ||
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Pushes the unit's update count to the stack. The update count for a unit starts at 0 when the unit is first created. It is incremented once for each frame that the game executes. | Pushes the unit's update count to the stack. The update count for a unit starts at 0 when the unit is first created. It is incremented once for each frame that the game executes. | ||
It does not increment when the game is paused. It only ever goes up through a mission. | It does not increment when the game is paused. It only ever goes up through a mission. | ||
- | Ideally, it increases at 30 fps. | + | Ideally, it increases at 30 UPS((updates per second)). |
+ | When used in the console, | ||
+ | |||
+ | Also refer to [[GetGameUpdateCount]] and [[GetGameTickCount]] for additional timer-based commands. | ||
===== Examples ===== | ===== Examples ===== | ||
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trace(GetUnitUpdateCount) | trace(GetUnitUpdateCount) | ||
</ | </ | ||
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