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4rpl:commands:getunits

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Index

:!: Available in version 1.3 and later.

GetUnits

GetUnits(<-unitType <-startPos <-range <-isSquare <-is3D <-requireLOS <-enemyState <-builtState <-imperviousState) ->units

Description

Returns list of units in range of a given position. The returned list is sorted so that the first item in the list is the closest.

  • unitType: a string indicating the unit type1) to return. If empty string (“”), then all units are searched.
  • startPos: a V3 (vector3) indicating the point to search outwards from.
  • range: a floating point number that is the maximum distance from startPos.
  • isSquare: a boolean. It means to check in a square rather than a circle around startPos. For 3D checks, the vertical displacement is also checked (so the range is effectivly a cube rather than a sphere).
  • is3D: a boolean. It determines if a true 3d distance is used for range, or if only the X and Z components (2D) distance calculation is used.
  • requireLOS: a boolean indicating if terrain line of sight is required.
  • enemyState: an int (either 0,1,2). 0 = ignore enemy status. 1 = Only find units that are enemies. 2 = Only find units that are not enemies.
  • builtState: an int (either 0,1,2). 0 = ignore built state. 1 = Only find units that are built. 2 = Only find units that are not built.
  • imperviousState: an int (either 0,1,2). 0 = ignore impervious state. 1 = Only find units that are not impervious. 2 = Only find units that are impervious. Things like ore deposits are impervious.

Examples

"" ->unitType
10 ->cellX
15 ->cellZ
20 ->range
false ->isSquare
true ->is3D
true ->requireLOS
2 ->enemyState
1 ->builtState
1 ->imperviousState
GetTerrain(<-cellX <-cellZ) 1 + ->terrain
 
GetUnitsInRange(<-unitType V3(<-cellX <-terrain <-cellZ) <-range <-isSquare <-is3D <-requireLOS <-enemyState <-builtState <-imperviousState) ->units

See Also

1)
Unit Type can also be the UID of a CMOD
4rpl/commands/getunits.1611763137.txt.gz · Last modified: 2021/01/27 10:58 by Karsten75