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4rpl:commands:createbeam

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4rpl:commands:createbeam [2022/07/26 01:05] – [Description] Important note update and minimum size mention Vertu4rpl:commands:createbeam [2024/01/09 01:16] (current) – [Description] Elaborated beam visibility. Vertu
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 Attached beams are best for simple units such as a unit that fires a beam at Creeper. The targeted Creeper location does not move and if the unit does not move while the beam is visible than it is safe to attach the beam to the unit and no unwanted visual errors will occur. Attached beams are best for simple units such as a unit that fires a beam at Creeper. The targeted Creeper location does not move and if the unit does not move while the beam is visible than it is safe to attach the beam to the unit and no unwanted visual errors will occur.
  
-:NOTE: Beams become very difficult to see from long distances when they are a size lower than 0.35 so if you want the beam to always be visible, keep the width at a minimum of 0.35.\\ +:NOTE: Beams become invisible at long distances when they are a size lower than 0.so if you want the beam to always be visible, keep the width at a minimum of 0.5. The smaller the beam, the closer the camera must be for it to be visible.\\ 
-This can also be useful when using a large number of beams such as targeting lasers for decorating purposes rather than functional purposes to ensure the player's screen is not flooded with beams when zoomed out when using many of that unit.+This can also be useful when using a large number of beams such as targeting lasers to ensure the player's screen is not flooded with beams when zoomed out. If you want a beam to be moderately visible, 0.35 is a great width.
 ===== Examples ===== ===== Examples =====
 <code 4rpl> <code 4rpl>
4rpl/commands/createbeam.txt · Last modified: 2024/01/09 01:16 by Vertu