⇐ Index
Available in version 1.3 and later.
SetUnitMoveCell(<-unit <-cellX <-cellZ)
Sets the move cell for a unit. A unit must be set to movable (by the player), otherwise this call has no effect. When called, the unit's move ghost will be positioned at the specified coordinates.
SetUnitMoveCell(self 50 40)
⇐ Index