User Tools

Site Tools


4rpl:commands:setunitdebugtext

Index

SetUnitDebugText

SetUnitDebugText(<-unit <-text)

Description

Sets a text to appear above a unit.

This text can be used instead of, or in conjunction with SetObjText to display some text above a unit. It is directly attached to the unit and cannot be re-positioned. Although being labeled as “debug”, it can be used in non-editor gameplay. For example, the game uses it to display the out-of-ammo message for the Airship.
Both this API and SetObjText have access to all compatible formats in CW4. If you plan to resize the text, you will need to use the format “<line-height=[Insert number]>” after resizing as the changed size of text will not scale it's line-height correctly without intervention. Typically; “<size=[SOME NUMBER]><line-height=100%>” solves this problem entirely. Unlike SetObjText, new lines will be created so you won't need to manually add formats like “<br>”.
The full list of formats in CW4 can be found in the A.D.A. Message editor format guide.

The text displayed by SetUnitDebugText is cleared upon game reload. If needed, it is recommended to re-apply the text display inside the :Awake function.

Examples

SetUnitDebugText(Self "text goes here")

See Also

4rpl/commands/setunitdebugtext.txt · Last modified: 2022/08/17 23:57 by Vertu