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4rpl:commands:setunitammo

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SetUnitAmmo

SetUnitAmmo(<-unit <-amt)

Description

Sets the ammo of the unit. A value of 1 is how much a packet normally delivers.
The ammo can not exceed the max ammo, so set max ammo first. Amt values less than zero are changed to zero.

:WARNING: If you are using this API in :Awake, if the unit's ammo ware is not energy it will be internally swapped to the correct ware after :Awake processes. This will reset the unit's ammo back to 0 and have a visual glitch of the ammo dots appearing although the unit's ammo is 0. To avoid this, simply avoid using this API in :Awake.

Examples

SetUnitMaxAmmo(self 100)
SetUnitAmmo(self 100)

Index

4rpl/commands/setunitammo.txt · Last modified: 2024/06/20 17:10 by Vertu