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Available in version 1.2.1 and later.
SetTerrainSpecial(<-posX <-posZ <-specialTerrainSlot)
Sets the slot for the special terrain at the terrain location specified by posX and posZ. A value of 0 mean no special terrain is present. A value of 1 through 10 (inclusive) indicates the special terrain slot present at the location. The special terrain slots are defined in the 'Creeper' tab in the editor.
SetTerrainSpecial(50 30 1)
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