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SetTerrainInRange(<-cellX <-cellZ <-minTerrainHeight <-maxTerrainHeight <-radius <-isSquare <-fillRatio)
Sets the heights of the terrain within the radius of specified integer map coordinates. A value of 0 for terrainHeight means “void” or no terrain. If the min and max heights are different, a random height will be chosen in the range from [min,max]. The isSquare parameter is a boolean indicating where to fill terrain in a square (true) or a circle (false) from the specified coordinates. The fillRatio is a float in the range [0,1]. A value of 1 means to change the height of every cell in range. A value of 0 means to do nothing. Values in between will affect a partial amount of terrain cells in range.
Note: Changing the terrain will cause the terrain to redraw and nearby units to recalculate line of sight and other data.
Terrain heights of above 20 will not behave normal.
- Creeper will not render properly, meaning it's “inside” the terrain.
- 90% of terrain heights are black, for non-blacks, terrain height 21 shows a dying star instead.
SetTerrainInRange(42 23 5 7 20 false 0.5)
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