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SetEggOrbData
SetEggOrbData(<-eggOrOrb <-initData)
Description
Sets data on the supplied egg or orb.
The following key values must be fully lowercased.
The possible values in initTable are:
“payload” : The amount of creeper for the egg to carry. A float.
“moveto” : The location for the egg to move to. A Vector3.
“showpathline” : If the egg should draw a line to its moveTo position. A bool.
“showpathlinecolor” : The color of the pathLine, if any. A Vector4.
“bounce” : Whether the orb bounces on the terrain. A bool.
“includepseudoterrain” : Whether the orb bounces on pseudoterrain (when bounce is set to true). A bool.
“bounceshield” : Whether the orb bounces on shields. A bool.
“creeperdamps” : If the motion of the orb is slowed when in creeper. A bool.
“destroywhenstill” : If the orb should auto destroy when it comes to rest. A bool.
“destroywhendrytime” : If -1, then the orb will not auto destroy when out of the creeper. Otherwise, the nubmer of frames that it must be dry before it auto destroys. An Int.
“releaseondestroy” : If the orb releases its payload when destroyed by a sniper. A Bool.
“attachedto” : Specifies the
UID of another egg/orb to create an attachment to. An attachment is a link that binds the orbs together
“attachedtoobj” : Specifies the name of the obj to use on the attachedto object. Only works if attachedto points to a cmod unit. 1)
Examples
Table("payload" 100) ->data
SetEggOrbData(<-data)
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