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SetBeamVisible(<-beamUID <-visible)
Set a beam to be visible or invisible. Invisible beams are not destroyed they are simply not visible.
once GetUnitPosition(self) ->unitPos #Fire a beam to extends off screen but is at the same height as the unit #We will attach the beam to ourselfs, so that the start point is relative to our unit CreateBeam("orange" 3 4 0 1 0 10000 <-unitPos.Y 10000) ->beam AttachBeam(<-beam self) endonce if (GetUnitUpdateCount mod (30) eq (0)) SetBeamVisible(<-beam <-vis) <-vis not ->vis endif
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