⇐ Index
Self
Pushes the UID of the current unit to the stack. A unit UID is needed by many commands to determine which unit to act on. 'Self' is a way to reference the unit that the executing script is attached to. Note that unit UID's are permanent and persist over save/load.
Note: When run in Console scripts, or in Global Control (Pre or Post), -1 is returned.
SetUnitCreeperDamages(Self false)
⇐ Index