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IsBeam(<-beamUID)
Checks to see if beamUID represents a valid beam. If the beam has been destroyed or points to something other than a beam, false is returned.
once GetUnitPosition(self) ->unitPos #Fire a beam to extends off screen but is at the same height as the unit #We will attach the beam to ourselfs, so that the start point is relative to our unit CreateBeam("orange" 3 4 0 1 0 10000 <-unitPos.Y 10000) ->beam AttachBeam(<-beam self) endonce print2("Beam Valid: " IsBeam(<-beam))
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