IsBeam(<-beamUID)
Checks to see if beamUID represents a valid beam. If the beam has been destroyed or points to something other than a beam, false is returned.
once GetUnitPosition(self) ->unitPos #Fire a beam to extends off screen but is at the same height as the unit #We will attach the beam to ourselves, so that the start point is relative to our unit 3 ->brightness 4 ->width CreateBeam("orange" <-brightness <-width) ->beam AttachBeam(<-beam self "") SetBeamStart(<-beam V3(0 0 0)) SetBeamEnd(<-beam V3(10000 0 10000)) endonce print2("Beam Valid: " IsBeam(<-beam))
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