This is an old revision of the document!
⇐ Index
GetUnitConnectedToRiftLab(<-unit)
Returns a boolean indicating if the unit is connected (via the network) to the RiftLab. This is only calculated after the first UpdateCount. So putting this call in :Gameload,:Once, and :Awake (before the GamesUpdateCount is greater than 0) will always return false.
trace(GetUnitConnectedToRiftLab(self))
⇐ Index