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4rpl:commands:getunitconnectedtoriftlab

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Index

GetUnitConnectedToRiftLab

GetUnitConnectedToRiftLab(<-unit)

Description

Returns a boolean indicating if the unit is connected (via the network) to the RiftLab. This is only calculated after the first UpdateCount. So putting this call in :Gameload,:Once, and :Awake (before the GamesUpdateCount is greater than 0) will always return false.

Examples

trace(GetUnitConnectedToRiftLab(self))

Index

4rpl/commands/getunitconnectedtoriftlab.1643402498.txt.gz · Last modified: 2025/02/14 14:56 (external edit)