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GetThemeTextureLight(<-terrainLevel) ->blue ->green ->red
Gets the current theme's light color for the specified level. Terrain levels range from 1 to 20. Three values; red/green/blue are returned. Each is a floating point number where 1 is full brightness and 0 is minimal brightness. The texture light gets multiplied with the texture color at each pixel to determine the final color to show on the screen. So a color of [1,1,1] will leave the texture unaltered.
trace3(GetThemeTextureLight(1))
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