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GetPointerTerrainCoords ->cellZ ->cellX
Gets the map cell coordinates current pointed at by the game pointer (the mouse). A ray projection is done from the pointer through the 3D world and a collision is checked at each terrain height level. So this API will return the location on the map surface that the pointer is pointing towards. The argument to GetMouseScrollData indicates whether to ignore the scroll events when over the UI.
ShowTerrainRangeIndicator(GetPointerTerrainCoords 10 false)
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