⇐ Index
GetPointerTerrainCoords ->cellZ ->cellX
Gets the map cell coordinates current pointed at by the game pointer (the mouse). A ray projection is done from the pointer through the 3D world and a collision is checked at each terrain height level. So this API will return the location on the map surface that the pointer is pointing towards.
The returned coordinates are floats, not integers. If you wish to use this API to obtain cell coordinates rather than world-space, use the Ceil operator to round into an integer.
This API also works outside the map boundaries.
ShowTerrainRangeIndicator(GetPointerTerrainCoords 10 false)
⇐ Index