GetMinCreeperCellWithDamage ->minCreeperCellZ ->minCreeperCellX
Gets the map location that contains the smallest amount of creeper factoring in damage. If the map contains no creeper, the returned coordinates will be 0 0.
#Point a unit towards the least creeper on the map GetMinCreeperCellWithDamage ->cellZ ->cellX RotateUnitTowards2D(<-unitUID <-cellX <-cellZ 10)
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