GetMinCreeperCell ->minCreeperCellZ ->minCreeperCellX
Gets the map location that contains the smallest amount of creeper If the map contains no creeper, the returned X coordinate will be negative (not on the map)
#Point a unit towards the least creeper on the map GetMinCreeperCell ->cellZ ->cellX RotateUnitTowards2D(<-unitUID <-cellX <-cellZ 10)
⇐ Index