GetMinACCell ->minACCellZ ->minACCellX
Gets the map location that contains the smallest amount of anticreeper If the map contains no anticreeper, the returned X coordinate will be negative (not on the map)
#Point a unit towards the least anticreeper on the map GetMinACCell ->cellZ ->cellX RotateUnitTowards2D(<-unitUID <-cellX <-cellZ 10)
⇐ Index