GetMaxCreeperCell ->maxCreeperCellZ ->maxCreeperCellX
Gets the map location that contains the maximum amount of creeper. If the map contains no creeper, the returned coordinate pair will be negative (not on the map)
#Point a unit towards the deepest creeper on the map GetMaxCreeperCell ->cellZ ->cellX # RotateUnitTowards2D(<-unitUID <-cellX <-cellZ 10) Most likely as follows: RotateUnitTowardsCell(<-unitUID <-cellX <-cellZ 10)