⇐ Index
GetGameTickCount
Pushes the game's tick count to the stack. The tick count is similar to the game update count, except it always increments even when the game is paused. It only ever goes up through a mission. Ideally, it increases at 30 fps.
Also refer to GetGameUpdateCount and GetUnitUpdateCount for additional timer-based commands.
trace(GetGameTickCount)
⇐ Index