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Available in version 1.3 and later.
“:_Selected” is invoked whenever a custom unit is selected or deselected. There is an implicit variable named “_DATA” that is available for use when the callback is made. For this callback, _DATA a bool (0 or 1) indicating if the unit was selected (1) or deselected (0). Note that this callback happens even when the game is paused.
:_Selected <-_DATA ->isSelected printallsp(<-isSelected)
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