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4rpl:commands:func_gameloaded

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This callback is called whenever a unit with an attached script is loaded from a saved mission. This callback does not get called when a unit is created dynamically at runtime.

:GameLoaded
   trace("Game Loaded")
4rpl/commands/func_gameloaded.1610638174.txt.gz · Last modified: 2025/02/14 14:56 (external edit)